﻿niger_river_expedition = {
	is_shown = {
		NOT = {  has_variable = on_expedition }	
		has_technology_researched = colonization
		NOT = { has_global_variable = niger_river_explored }
		OR = {
			is_ai = no
			NOT = { has_variable = ai_expedition_cooldown }
		}		
	}

	possible = {
		is_at_war = no
		has_interest_marker_in_region = region_niger
		has_technology_researched = quinine
		any_scope_character = {
			OR = {
				has_role = general
				has_role = admiral
			}
			count >= 3
		}
	}

	when_taken = {
        if = {
            limit = {
                is_player = yes
            }
            trigger_event = { id = expedition_events.1 popup = yes }
            set_variable = {
                name = on_expedition
                value = yes
            }
        }
        else = {
            set_variable = AI_EXPEDITION_NIGER
            ai_expedition_simulator_start = yes
        }
		hidden_effect = {
			set_variable = {
				name = ai_expedition_cooldown
				value = yes
				days = 1825
			}		
		}			
	}

	ai_chance = {
		base = 0
		modifier = {
			trigger = { 
				weekly_net_fixed_income > money_amount_multiplier_medium
				gold_reserves > 0
			}
			add = 1
		}
		modifier = {
			trigger = {
				has_strategy = ai_strategy_armed_isolationism
			}
			add = -1000
		}		
		modifier = {
			OR = {
				is_diplomatic_play_committed_participant = yes
				is_at_war = yes
			}
			add = -1000
		}		
	}
}